We believe this designation would both be legally unsound and set a dangerous precedent for any American company that negotiates with the government.
If there’s one thing that stops people using their smart rings over the long term, it’s the battery life. After all, they’re so unobtrusive, it’s easy to forget to drop it on the charging plate every few days. It doesn’t take long for your pricey gadget to become little more than a very expensive piece of jewelry. It’s one of many maladies Ultrahuman is looking to address with the advent of its new Pro, a smart ring boasting up to 15 days of battery life. It even ships with a fancy battery case, which itself includes enough power to last it 45 days, making it easier to keep re-charged on the go.
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In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
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